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Digital tools for healthier futures

AutismFIT shows how digital games and VR can promote healthy habits, confidence and inclusion for young people with autism.

The AutismFIT project’s new pamphlet presents a practical overview of how digital tools can support the physical and mental wellbeing of young people with autism.

Read the full document

 

Gamification

At the heart of the project’s methodology is the use of gamification and Social Stories. Structured, game-based learning – with clear rules, visual rewards and immediate feedback – can increase motivation and reduce anxiety for learners with autism. Social Stories are highlighted as a complementary method that help young people to better understand situations and manage expectations and emotions in a safe, predictable way.

Another key resource presented is the Makey Makey game collection. By turning everyday objects into interactive digital interfaces, Makey Makey activities promote nutritional awareness, creativity and life skills. The pamphlet includes examples such as recognising healthy foods, creating balanced meals and exploring senses through play. These activities encourage autonomy and informed decision-making.

Digital tools

The pamphlet describes how Virtual Reality (VR) can create controlled and immersive environments where young people can practise physical activity and social situations at their own pace. VR activities are designed to combine movement and fun into a structured gameplay supporting motor skills and confidence.

Youth workers

The pamphlet provides guidance on facilitating activities, adapting sessions to individual needs and creating supportive environments that promote participation and self-confidence. Overall, the pamphlet serves as a concise guide for professionals seeking practical, innovative tools to promote inclusive wellbeing.

 

About the project

AutismFIT is focused on improving the physical and mental health of young people aged 13-18 with Autism Spectrum Disorder (ASD), using cutting-edge tools like Virtual Reality and game-based learning.

By incorporating everyday objects and custom-made games, the project encourages healthy eating and active living in an engaging and effective way. AutismFIT aims to develop an inclusive programme that supports the growth of personal, social, learning, civic, and creative skills in youth with autism.

Learn more about the project.